![]() ![]() * An efficient market is one in which all agents are maximising their utility subject to their budget constraints and all markets clear. And even the supply side is hard to calculate, since a lot of goods are not produced by goods buildings. Those attempt to calculate the cost of producing goods and so will tend to approximate a fair price based on supply, but they completely ignore the demand side of the equation. There have been attempts to calculate a fair ratio by the costs to produce goods in tiles, etc., but I disagree with those too. Best of luck.There is a strong sense among FoE players that, when trading goods across ages, a fair trade is a 2:1 ratio. Of course, you can always go the plunderer route, and prey on your neighbors, but once you enter the food chain, don't be surprised when a bigger fish preys on your goods buildings. Many special event buildings offer goods returns and are available at random through the antique dealer. If I am prevented from building a Great Building I want by needing 200 Wine, I'll offer 400 gasoline for it, and be thankful for the trade. Goods buildings are slow, yielding 30 goods /day if you use 4 or 8 hour settings, and are vulnerable to plundering.įair trade may be a 1:1, but it depends on demand. I usually use goods buildings to either trade a lot, or to break through a stall in my research. You can level up buildings from cultural settlements that yield 50 goods a day, but that takes some time. I've gotten 200 whale oil from a relic before. ![]() The Temple of Relics can yield some nice rewards. Click to expand.Plunder proof ways include some great buildings (Tower of Babel, Lighthouse, etc.) and wishing wells. ![]()
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